New Features
Added the Spirit Core system. Speak to Syfer in the Cradle to spend Soul Gems on enhancements and unlocks.
Systematic Changes
Avatars and Apostles will no longer automatically recover HP after battles in all difficulty levels.
All enemy Apostles will now use their skills regardless of difficulty level.
Enemy levels for each floor in every difficulty have been redesigned, resulting in a more balanced level distribution.
Drop Adjustments
Drops are now determined by the selected room:
Normal battle room: drops 1 Artifact
Normal battle room with quest: drops 1 Artifact + 1 Avatar Skill (Level 7)
Elite battle room: drops 1 Artifact + 1 Apostle
Elite battle room with quest: drops 1 Artifact + 1 Apostle + 1 Avatar Skill (Level 7)
Boss room: drops 2 Ingredients + 2 Apostles
Items & Artifacts
The Artifact pool has been redesigned. All difficulties now share the same 30 Artifacts (see list below).
All Artifact names have been updated to better match their effects.
Enemy Artifact pool has been redesigned, now containing only 8 effects. Enemies gain 1 Artifact at specific floors depending on difficulty:
Easy: Floor 7
Normal: Floors 6 & 12
Godly-1 / Godly-2 / Godly-3: Floors 5, 10 & 15
All shop item prices in dungeons have been adjusted to match the current Unpurified gold generation in dungeons.
Artifact List
Glove of White Matter: Whenever an Apostle is hit, its ATK, INT +50% for 15 seconds.
Glove of Dark Matter: Whenever your Avatar is hit, its ATK, INT +30% for 15 seconds.
Banner of Fear: After dashing, enemies' skill damage -5% for 15 seconds.
Banner of Zealotry: During boss battles, your units' ATK, INT +50% for 30 seconds.
Banner of Hope: During boss battles, your Apostles' energy +100.
Quickstrike Charm: After dashing, your Avatar's DEF, RES +15% for 15 seconds.
Sharpblade Charm: After dashing, your units' skills with a level greater than 3 deal +50% damage.
Cursed Charm: After playing any Avatar card, discard 4 Avatar cards.
Gemstone of Heart: Whenever your Avatar or Apostles heal, your Apostles' energy +15.
Gemstone of Energy: During normal battles, your Apostles' energy +100.
Cursed Gemstone: After playing any Apostle card, discard 4 Avatar cards.
Blessed Gemstone: Whenever your Avatar is hit, your Apostles heal 1% HP. Whenever your Avatar heals, your units' ATK, INT +15% for 15 seconds.
Necklace of Inspiration: Whenever you discard any Apostle cards, your Avatar's Active Skill Damage +15% for 15 seconds.
Bracelet of Guardians: When battle starts, if any Apostle cards are in your hand, your Apostles' DEF +50%.
Bracelet of Mages: Avatar's Active Skill Damage +10%.
Bracelet of Priestly Anger: Apostles' Active Skill Damage +30%.
Bracelet of Priestly Love: Whenever you discard any Avatar cards, your Apostles' Active Skill Damage +30% for 15 seconds.
Hearty Meatstick: When battle starts, if any Avatar cards are in your hand, your Avatar heals 1% HP every 2 seconds for 30 seconds.
Spiced Meatstick: Whenever your Avatar or Apostles heal, your Apostles' energy +15.
Blessed Lantern: Whenever your Avatar heals, your units' Active Skill Damage +15% for 15 seconds.
Banner of the Bloodthirsty: Enemies' skill damage -15%.
Charm of the Lost Dood: After playing any Apostle card, discard 4 Apostle cards.
Gemstone of Divinity: When there are no Avatar cards in your hand after drawing, your units heal 5% HP. After shuffling the deck, you gain 15 mana.
Blessed Arrow: After dashing, your Apostles heal 5% HP.
Armor of Resilience: When battle starts, if any Apostle cards are in your hand, your units' RES +15%.
Charm of the Empty Eye: After playing any Avatar card, discard 4 Apostle cards.
Gemstone of the Faithful: Whenever your Apostles heal, their Active Skill Damage +30% for 15 seconds.
Belt of Zealotry: During elite battles, your units' ATK, INT +30%.
Belt of Resilience: During elite battles, your units' DEF, RES +30%.
Belt of Power: Your units' ATK, INT +15%.
Spirit Core
Apostles Assemble: Unlocks special Avatar action - Gathering (Recall all Apostles to your Avatar's position.)
Ardent of Faith: During an elite battle, your Apostles' ATK, INT +X% (varies with level).
Staunch of Faith: During an elite battle, your Apostles' DEF, RES +X% (varies with level).
Mastery Surge: When battle starts, your units' skills with level ≥4 deal +X% (varies with level) damage.
Precision Seal: Seals X of the player's artifacts.
Wise Resonance: When battle starts, your units' INT, RES +X% (varies with level) per artifact.
Force Resonance: When battle starts, your units' ATK, DEF +X% (varies with level).
Chaos Seal: Seals X of the enemy's artifacts.
Velocity Strike: After dashing, your units' auto attack damage +X% (varies with level).
Divine Power: During an elite battle, your Avatar's ATK, INT +X% (varies with level).
Divine Shield: During an elite battle, your Avatar's DEF, RES +X% (varies with level).
Stamina Surge: After dashing, X% (varies with level) chance to reset dash cooldown.
Power of Void: During the next battle after taking the portal, your units' ATK, INT +X% (varies with level).
Protection of Void: During the next battle after taking the portal, your units' DEF, RES +X% (varies with level) per artifact.
War Revelation: During a boss battle, your units' ATK, INT +X% (varies with level).
Steel Resolve: During a boss battle, your units' DEF, RES +X% (varies with level).
Charisma: When entering a dungeon, dropped Apostles IV +X.
Blessing of Wealth: When entering a dungeon, gain +500 gold.
Bargaining: When entering a dungeon, shop prices are reduced by X% (varies with level).
Greed's Grace: When entering a dungeon, gain +X extra gold.
Midas Touch: When entering a dungeon, gain +X% (varies with level) additional gold whenever gold is gained.
Baptism of the Power: Every time you use the hot spring, your units' ATK, DEF +X% (varies with level).
Baptism of the Wise: Every time you use the hot spring, your units' INT, RES +X% (varies with level).
Nom Nom: When entering a dungeon, X% (varies with level) chance to get 1 extra food drop.
Enemy Artifact Pool
Your units’ strikes feel weakened, losing -15% ATK and INT.
Your forces seem more frail, their maximum HP reduced by -15%.
The spark of luck fades — your units’ critical hit chance drops by -15%.
A dragging weight slows your troops, reducing movement speed by -15%.
The enemy surges with power, starting each fight with +50 energy.
Every enemy strike lands harder — their critical damage is increased by +25%.
As the clash begins, your units are slowed, losing -15% attack speed.
Enemy healing surges in strength, increasing their healing effectiveness by +3% (1 time).