Apeiron’s Sacred Star Presale Codex II: Crunching the Numbers
Salutations, fine Apeiron-ers! In this post, we’re going to discuss more details of the Sacred Star Presale, including the hard numbers for…
Salutations, fine Apeiron-ers! In this post, we’re going to discuss more details of the Sacred Star Presale, including the hard numbers for things like aging buffs, orbital tracks, and Alliance expansion. We’ll also talk a little about the importance of putting together a full Constellation if you’re aiming to become a top competitive Alliance.
Before we begin, a quick reminder that the epic conclusion to our first Mini Guild Wars happens this weekend! Guild 22, fresh off the back of their surprise victories, will take on Dynamic Crypto Gaming while YGGSEA face down the powerhouse that is Clout Gaming. It’s all to play for, and you can win rewards as well just by tuning in, so come along and join us!
Cool, with that being said, let’s talk some more about Stars. Stars offer a lot of benefits to players — we’ll start by looking at the aging buff. Why do you want your Planet to age faster? Simply put, the older the Planet, the more Relic slots it has — which you can fill with Relics to power up your Avatars or Apostles or EDEN. More Relics, more power!
Here’s a table with the info on Planet Ages and Relic slots:
Planets age at the rate of 1 per day, so it could take you a while to hit some of those higher ages. And that’s where Stars come in! Let’s take a look at the following table of aging buff multipliers for each Star tier:
By taking your Planet and parking it close to the energizing light of a powerful Star, you’ll be able to dramatically increase your Planet’s age! But that’s not the end of the great aging: certain Stars may also have Sun slots. Suns are like mini-Stars, and come with their own aging buffs. These Sun buffs stack additively with your Star’s aging buff. You may receive a Sun when opening a Stella Tabula Chest.
As with Stars, there are several tiers of Suns. Larger, more powerful Suns may only be used with higher tiers of Stars. Let’s look at what Suns will shine through the godiverse:
Red Dwarf — Aging Buff +0.5 — Can be used with Star Tiers 11 and above
Blue Dwarf — Aging Buff +1 — Can be used with Star Tiers 9 and above
White Dwarf — Aging Buff +1.5 — Can be used with Star Tiers 8 and above
Red Giant — Aging Buff +3 — Can be used with Star Tiers 6 and above
Blue Giant — Aging Buff +4.5 — Can be used with Star Tiers 5 and above
Blue Super Giant — Aging Buff +8 — Can be used with Star Tiers 3 and above
Neutron — Aging Buff +15 — Can be used with Stars of Tier 2
Alright, let’s run an example now to make sure we’re all on the same page. I have a Tier 5 Star with an aging buff of 12. My Tier 5 Star has 1 Sun slot which I can fill with a Sun. I have a Blue Dwarf Sun (+1 aging buff) in my inventory, which I can attach to my T5 Star for a total aging buff of 13, meaning my Planets will age by 13 every day! In this case, I’d also be on the lookout for a better Sun — like a Blue Giant, the highest tier of Sun my Star can take — because then I could replace my Blue Dwarf and increase my aging by another 3.5 per day.
Long story short, these aging buffs are the real deal, so you’ll want to get as many Planets circling Stars as soon as you can. But then we come to the question: how many Planets can each Star support? We have the answers for you:
You may notice the numbers are a little bit higher for T1 Stars — and that’s because T1 Stars are not part of Constellations or Zodiacs. More on that in a bit…
Basically, the higher the tier of Star, the more Planets it can support! But what if you want even MORE Orbital Tracks? There are a couple of ways to go about it. First, you can attach additional Astronomicals (NFTs for customizing your Star) to your Star: Asteroids, Comets, and Supernovas. Depending on the tier, these different Astronomicals can give you 1–3 additional tracks for each attached object, and a good way of squeezing out a little more value from your Stars. There will be a corresponding slot for each Astronomical (e.g. a slot for Asteroids, Comets, and Supernovas respectively).
A quick note that some Stars don’t have a slot to insert Supernovas, but will instead have either (1) a very rare cosmetic called a Celestial Object or (2) a unique cosmetic called an Ultranova. A Star with an Ultranova will get a flat +5 additional Orbital Tracks.
The other way to increase your track numbers has to do with Alliances, which require a bit of explanation. Alliances are groups of players coming together to tackle end-game content in Apeiron — world bosses and high level esports events. Alliances start with a base cap of 10 members, but each Star will increase your Alliance member cap by an additional 10.
Where Alliances get interesting are when you manage to collect complete Constellations — that is to say, your Alliance owns all the Stars within that Constellation. When your Alliance controls a Constellation, you will be able to activate a number of powerful Zodiac Buffs.
First, each Constellation will come with its own buff (e.g. 10% attack buff when fighting against a certain enemy type). Second, your Alliance member caps will be expanded significantly depending on the completed Constellation(s) that make up your Alliance. And third, your Star will receive a huge boost to its Orbital Track number based on which Constellation it’s in. Let’s take a look at some of those numbers:
Note that there are some limitations to Alliance-building. Specifically, there can only be a max of 100 Stars in an Alliance, and a max of 13 Constellations to a Zodiac. Please note that buffs from different Constellations do NOT stack — so for example, if you have two Constellations that both give a 10% boost to defense, you will only get the effect from one of them. So you will want to try and build your Zodiac to have unique buffs as opposed to overlapping.
Example time! Your Alliance consists of twelve 6-Star Constellations and one 18-Star Constellation. Each Star gives you a base Alliance expansion of 10, and you have 90 Stars total (6x12 + 1x18 = 90), giving you a base expansion of 900. But on top of that, you get +50 for each 6-Star Constellation, and +180 for the 18 Star, for a Zodiac Buff of 780 (12x50 +180 = 780), giving you a TOTAL Alliance expansion of 1680!
Now let’s say you have a T5 Star as a part of one of the 6-Star Constellations. The 6-Star Constellation with the Zodiac buff gives you a 50% boost to your Orbital Track count. T5 Stars usually have 16 Orbital Tracks, so +50% (16/2 =8) additional Tracks means you go from 16 to 24!
And that…is that! That’s all we have today, but it’s quite a lot.
TL;DR Higher Tier Stars have progressively more aging buffs and orbital tracks. Alliances — complete Constellations to activate powerful Zodiac buffs.
Questions? Social media engagement is the answer! Twitter/Telegram/Discord → check em out. Especially the Discord.
And as always, thanks for reading, godlings. We’ll see you next time.